To mark the first anniversary of the closure of “City of Heroes”, we’ve got a new development update, featuring
environmental and costume concept art, as well as a work in progress screenshot of part of the character creation area.
Costume Creator Progress
Costume Concept Art
Environmental Concept Art
11/22/2014 - Friday Update #103
This week, we've done a bit of work on ways to let players craft items, as well as refining the system for how crafted items will be used, and what role they should play in a story-driven comic book game. As we've been doing with as many of our systems as possible, we've been designing the crafting system, to be completely optional, so that players should only need to craft if they want to, and not feel like they have to use it to make progress in the game, or maximize their character's potential.
We've also been developing more of the lore behind some of the alien races that will feature in the game. Aliens in comics have been a feature since the beginning, so they will naturally have various roles to play in 'Heroes and Villains', although their presence will have to be presented in a way that doesn't make the Earth areas of the game world feel too much like a sci-fi setting instead of the contemporary setting which is the default environment for traditional comic books.
While 'City of Heroes' handled the theme of hostile aliens very well, with the Ritki getting plenty of attention and story focus, the Kheldians as the main example of friendly aliens were always somewhat cut off from the main game, and only really got involved with their own problems rather than helping out the people of Earth in a general capacity, so this lack of more prominent friendly aliens is something that we'll be trying to correct as we continue to develop the lore and setting.
Have a heroic/villainous weekend!
The Heroes and Villains team