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» Update Round-Up

02/16/2018 - Friday Update #272

This week we’ve been doing some more design work on our dialogue system, trying to find the best way to present different amounts of text in a way that doesn’t obscure what’s currently happening on-screen.

CoH didn't have this issue because it didn't really show any on screen character interactions during dialogue - for example, you could stand behind Ms. Liberty in Atlas Park and click on her, and the dialogue box would open even though she remained in her same looping cycle of idle stances without even turning to face you or acknowledge that you were there at all, so obscuring the on-screen action didn't really matter.

But for a more modern game with more detailed NPCs and more intricate stories, that kind of non-action during dialogue isn't really acceptable, so we’re looking at various ways to lock the camera view during some dialogue exchanges to make sure that the text window only obscures an area of the screen where nothing important is going on.

Have a heroic/villainous weekend!

The Heroes and Villains team