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» Update Round-Up



05/20/2017 - Friday Update #233


This week, we’ve been doing some more work on our mission system, this time setting up a basic framework to let us use multiple objectives within one mission.

This is obviously a vital thing to have for any story-based game as it gives so much flexibility with how the stories can be presented to the players, especially when it comes to dialogue-based interactions with NPCs within a mission, which also goes a long way towards helping us break down the traditional dependence on NPC contacts to help drive a story.

While cutscenes give us a more cinematic way of presenting player and NPC dialogue, it’s not always suitable to use them for every single instance where it happens, not just because a cutscene is generally a certain minimum length to justify its use, making them less likely to be used for short dialogue exchanges, but also because having a non-cutscene dialogue interaction between players and an NPC allows other team members to still be active while it’s going on, unlike in a cutscene where everyone has to stop while it plays out.


Have a heroic/villainous weekend!

The Heroes and Villains team