To mark the first anniversary of the closure of “City of Heroes”, we’ve got a new development update, featuring
environmental and costume concept art, as well as a work in progress screenshot of part of the character creation area.
Costume Creator Progress
Costume Concept Art
Environmental Concept Art
07/25/2014 - Friday Update #86
This week, we’ve done some work on the in-game map, which repents a few challenges, not only because of the fully open nature of Titan City, but also because of the large scale of the city. The zooming in function is working very well – it’s detailed enough to show small individual objects like mail boxes and benches, so marking smaller points on the map for open world missions won’t be a problem – but once the zoom range moves past medium, markers on the map start to become too small.
Making larger markers would also cause problems when zooming in, as they’d begin to overlap or even completely obscure each other – so we’re looking at ways to shrink or inflate the markers and link them to the zooming process, so that they’d increase and decrease in sync with the zoom level.
We’ve also done some more story development work, planning out the basic framework for the various themed content paths, and what parts of the backstory each one needs to cover to be able to present the key aspects, ideas characters and groups of the game world, but in a way that seems natural and logical, without them becoming like a series of history lessons rather than dynamically told stories.
We won’t be trying to fit in details for all the lore at once – sometimes, even major parts of the lore will only get a brief mention if they don’t directly affect the launch content, with more details being given in the post-launch content once those parts of the lore come into play.
Have a heroic/villainous weekend!
The Heroes and Villains team