To mark the first anniversary of the closure of “City of Heroes”, we’ve got a new development update, featuring
environmental and costume concept art, as well as a work in progress screenshot of part of the character creation area.
Costume Creator Progress
Costume Concept Art
Environmental Concept Art
10/24/2014 - Friday Update #99
This week, we've done some basic work on how to set up and present buffs to players in the GUI - the icons for the buffs will obviously have to be quite small, especially if they are going to stack beside each player's name in the team window, so in addition to planning out the coding for them, we also need to work out a system of icons that will be easy to recognize even when they're pretty small.
We'll also be looking at adding in an option to disable showing the buff icons, for those players who want their screen as uncluttered as possible even during combat.
We've also continued developing the roster of NPC characters that players will be encountering in Titan City, with the current focus on creating a Canadian themed supergroup - we already have our patriotic US supergroup - known as the American Stars - so a Canadian one was the next obvious nation-themed supergroup to make, especially as a part of Canada features as one of our post-launch areas.
Additionally, although characters from the Canadian supergroup aren't planned to play a major role in the launch content, it's still important to have various story hooks from the post-launch content already embedded in the game world and lore at launch, so that players can get a better idea of the scope of the setting, as well as making the addition of new zones feel like logical progression rater than sudden left-field choices on our part.
Have a heroic/villainous weekend!
The Heroes and Villains team