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» Update Round-Up



06/24/2016 - Friday Update #186


This week, we’ve been doing some more design work on our items and crafting system, with a focus on ideas for crafting components and what form they could take, as well as how players might gather them in the context of story-driven gameplay.

The type of crafting system used in a game also has an affect on the process of zone design – a standard MMO crafting system generally uses crafting materials that can be harvested from the landscape of a zone, and from mobs placed in a zone. But for a traditional comic book setting, that kind of material harvesting doesn’t really fit – which is why ‘City of Heroes’ had so few of them, with the only major example of generic landscape-based harvesting being in the Shadow Shard, where players could gather Kora Fruit plants that could be converted into Inspirations.

An example of more specific mob-based material harvesting – although it didn’t have a crafting element attached to it - was used in the Hamidon raid, where players could gather the special Essence of the Earth Inspirations to make the raid easier, but which didn’t really have any use outside of the Hive zone,


Have a heroic/villainous weekend!

The Heroes and Villains team