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» Update Round-Up



05/01/2015 - Friday Update #126


This week, we've done some more work on planning out the first group of test powers that will let us begin setting up our powers system – we’ve now got the basic stats worked out for a handful of currently generic power types, including a melee attack, a ranged attack, a self-heal, an AoE debuff, single target buff, and so on. The stats for these are all placeholders, and the intention right now is to get these key power concepts working, and just as importantly, interacting with each other – especially the buffs and debuffs, which are one of the core gameplay mechanics, and help make the teaming experience deeper and more varied.

At this stage, we won’t be working on the system that lets players enhance the various effects of the powers, as we first need to get the powers to function without over-complicating the coding and testing – once we’re satisfied with how the basic powers work, we’ll move onto the more complicated mechanics that are involved in the power enhancement process.
Any type of power enhancement system is, on a very simple level, the same as a buff/debuff system, as both involve the modification of the base stats of a power, so creating functioning buff/debuff mechanics will automatically make the creation of the power enhancement mechanics quicker and easier.


Have a heroic/villainous weekend!

The Heroes and Villains team