» Update Round-Up
10/21/2016 - Friday Update #203
This week, we’ve been doing some more coding work on the basic setup for the character creation section, with a focus on the area where the players get to choose their powers, which, like ‘City of Heroes’ centers around a division between primary and secondary powers.
As part of this, we need to have as complete a list as possible of all the power themes that we could potentially need, not just the ones that are planned for the launch of the game, as we need to be able to work out things like their placement in the GUI once the list gets longer and is not able to display the full list at once on the screen.
As a comic book game we’re naturally basing the list of power themes on the various types of powers found in traditional comic books, and the decision on which power themes should be included for the launch of the game, we make the decision based on how adaptable they are to different character concepts, and how frequently they’re likely to be used.
For example, although magnetism and water are two power themes found in comics, they’re not found as frequently as fire and ice, so fire and ice are placed higher than magnetism and water on our priority list of power themes that we feel need to be in the game at launch.
Have a heroic/villainous weekend!
The Heroes and Villains team