Character Creation Concept GUI

Developing the charatcer creation process in Heroes and Villains

Re: Character Creation Concept GUI

Unread postby Thazager » Fri Apr 05, 2013 3:29 pm

We have made a few more changes with the character creation section. A zoom in has been added for the facial features. Another for free look at costumes is in the works.
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Re: Character Creation Concept GUI

Unread postby graff » Sun Aug 25, 2013 3:24 pm

how will this effect teaming if u are neither a villain or hero can u team up with a hero or villain? if u choose to go middle of the road in morality
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Re: Character Creation Concept GUI

Unread postby Golden Girl » Sun Aug 25, 2013 7:37 pm

We're looking at a pretty flexible teaming system to make sure anyone can play with anyone else at some point.
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Re: Character Creation Concept GUI

Unread postby Azrael » Thu Dec 12, 2013 3:17 pm

Character creator GUI.

Tricky to get right. There's the basic Coh concepts. Plus the ones H&V want to add to the cake.

It's just narrative and clear design. No clutter. Focus on each aspect at each stage.

I liked Coh's tabs at the top that gave you a sense of immersion at each stage...with a progressive sense of building your hero from start to finish. It wasn't random...and you had the nice music in the background.

I'd just write out the tabs. Look at H&Vs tabs. See how they compare. Do they progress as well? Better? Worse? Do the additions in character building go in the correct place? Is the GUI clear or cluttered? Is it COH simple and user friendly? Or too busy?

CoH had big, clear buttons. Strong sounds that emphasised your choices. (Though I didn't like the 'soup' slurp sound they transitioned to for button clicks latterly...geeze...whose bright idea was that?!)

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Last edited by Azrael on Thu Dec 12, 2013 3:20 pm, edited 1 time in total.
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Re: Character Creation Concept GUI

Unread postby Azrael » Thu Dec 12, 2013 3:18 pm

Golden Girl wrote:We're looking at a pretty flexible teaming system to make sure anyone can play with anyone else at some point.


HOpefully upto an 8 'person' team. With the 'classic' Coh GUI style of simplicity to represent who is on your team. I didn't like the 'shiny' version in Coh for the teaming latterly. Its graphic wasn't as clear to read.

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Re: Character Creation Concept GUI

Unread postby Golden Girl » Thu Dec 12, 2013 3:43 pm

The team size goes up to 8.
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Re: Character Creation Concept GUI

Unread postby Gypsy » Wed Jul 29, 2015 12:08 pm

This all sounds very promising and exciting!
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