Friday Update #258

The latest news and information about Heroes and Villains

Friday Update #258

Unread postby Golden Girl » Fri Nov 10, 2017 11:25 pm

This week, we’ve been doing some more design work on the set-up for zones to make them as easy as possible to adapt to changes in the various storylines as players progress through them.

As a story-driven game and a genuine comic book game, it’s vital that we have the right infrastructure in place to allow us to give players the potential to make meaningful large-scale and permanent changes to the game world based on their actions – players would expect their superpowered characters, especially those with a degree of cosmic power, to be able to affect the game world in more ways that just a bit of phasing to make a few NPCs become visible or invisible to them, which does have its place, but is nowhere near enough to bring a comic book fantasy to life.

These types of zone changes can be quite challenging because of the seamless nature of the transitions between zones and the end to make sure that everything is correctly synchronized with each member of a team, so that every players is seeing the correct version of the world that they should be seeing.


Have a heroic/villainous weekend!

The Heroes and Villains team
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