Friday Update #259

The latest news and information about Heroes and Villains

Friday Update #259

Unread postby Golden Girl » Sat Nov 18, 2017 2:23 am

This week, we’ve been doing some more design work on our hero NPCs, with a focus on correcting some of the issues that came up in ‘City of Heroes’ in regards to how they handled their signature heroes.

One of these signature hero issues in CoH was their wildly inconsistent power levels – they were generally presented as being at a level of power beyond anything that a player could reach, and usually with no in-game explanation as to why that was. As an example, Synapse was shown to be way more powerful than a single player during the Lord Recluse Strike Force, but then he was also able to be defeated by a solo player when he was just a boss level enemy in several normal villain story arcs.

What made this even worse was the fact that the LRSF came at the end of the player’s story progression – so they went from being able to defeat Synapse in single combat earlier on in their story progression to requiring a team to take him down, which made zero sense from a story angle and was just an example of game mechanics setting up a situation “just because”. Unlike Statesman, who had the Well of the Furies element in his backstory, which could be used to explain his power level, Synapse’s backstory contained nothing that could really be used to justify his apparent superiority over a player, and was lacking the fusion of story and mechanics that we’re creating in our game.


Have a heroic/villainous weekend!

The Heroes and Villains team
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Re: Friday Update #259

Unread postby Blaze Rocker » Sat Nov 18, 2017 3:08 am

Interesting work.

The 5-year anniversary of the 'City of Heroes' sunset is nearly upon us. Were you planning on presenting H&V followers with a sample of the progress that has been made over the last year? I for one am quite eager to see the results of all of our hard work and brainstorming since the project began five years ago.
I'd also love to hear about the project's goals and direction/s for the future, and if there's anything we can do to help things along in one manner or another.
You're really gonna want that cowbell. :P
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Re: Friday Update #259

Unread postby Golden Girl » Sat Nov 18, 2017 1:44 pm

There's be one of the usual updates at the end of this months - and as for goals and direction, that's not changed since day one - CoH was the best multiplayer comic book game ever made, so in order to make a proper successor to it, we need to make the best possible multiplayer comic book game.
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