Friday Update #271

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Friday Update #271

Unread postby Golden Girl » Sat Feb 10, 2018 1:05 am

This week, we’ve been continuing to work on the dialogue system, specifically how the GUI displays it, as the system has been evolving for a while now as new types of dialogue and story are created, so the GUI needs to be adjusted to make sure that it fits with the more recent changes.

As a comic book game one of our goals is obviously to be able to have an authentic comic book feel to the dialogue for NPCs as well as player characters, which means from time to time NPCs need to be able to give – and player characters have the option to give – somewhat longer speeches or monologues beyond the normal shorter statements, questions, answers and comments that make up most of the dialogue.

So from a GUI design angle, it needs to be able to handle these larger chunks of text, even if they don’t come along that often, while also not making the area for the text seem appear to be too empty when the standard smaller bits of text are being used.


Have a heroic/villainous weekend!

The Heroes and Villains team
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Re: Friday Update #271

Unread postby plinkyplonk » Sat Feb 10, 2018 2:39 am

A text box which scales to amount of text then.
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Re: Friday Update #271

Unread postby Golden Girl » Sat Feb 10, 2018 2:38 pm

That's the basic mechanism, but it's not so straightforward as you also have to take into account what the expanded text box is going to be covering or moving, for both the GUI and what's happening on screen.
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