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Friday Update #228

Unread postPosted: Sat Apr 15, 2017 12:14 am
by Golden Girl
This week, we’ve been doing some more design work on how to best implement our system for phasing things in the game world in and out of view for players, ranging from small objects all the way up to much larger models.

This was something that ‘City of Heroes’ had taken its first steps with in the “free to play” relaunch, especially in the revamped starting areas.
A very good example of how this added to the storytelling abilities available to the developers was in Atlas Park, where a group of Hellion arsonists were vandalizing an area not far from the plaza. Once the player had defeated them and returned to the contact, the next time they went to that area the Hellions were now shown being arrested by the police.

Unfortunately, that little scene then remained visible to players for the rest of their time in the city, rather than disappearing after a while, but the possibilities that that kind of mechanism opens up for a heavily story-driven game like ‘Heroes and Villains’ is huge – being able to phase content in and out like that lets us give the players a sense of achievement and progress as they go through the story, and helps us keep the city zones feeling more alive rather than resembling static content museums.

Have a heroic/villainous weekend!

The Heroes and Villains team