Friday Update #244

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Friday Update #244

Unread postby Golden Girl » Sat Aug 05, 2017 12:19 am

This week, we’ve been doing more design work on the list of comic book powers that we want to include in the game, but which are risky in terms of game balance, in spite of them being reasonably common elements that would be expected in a game that as aiming to give players a truly empowering superhero or supervillain fantasy.

Not all of these types of powers are just combat focused either - for example, two non-combat powers – the ability power to become invisible, rather than just simply hiding, and the ability to mind control, can turn challenging situations into cakewalks, especially against normal non-powered human enemies with basic technology, rather than the more technologically advanced enemy types, or those with superpowers of their own.

Enemy groups with superpowers or advanced enough tech can have invisibility and mind control countermeasures written into their background, so that there’s a logical and plausible reason why they can reduce or completely cancel out players using those two powers.
But for less sophisticated groups, such as common street gangs, that isn’t really an option – and they can’t simply be not included in the lore either, as they’re one of the classic enemy types found in the traditional comic book setting that’s at the core of ‘Heroes and Villains’.


Have a heroic/villainous weekend!

The Heroes and Villains team
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Re: Friday Update #244

Unread postby American Gargoyle » Sun Aug 06, 2017 8:50 am

Should you be looking for a way to completely remove the powers from use though? It could be said by the person that chose the power that they are being unfairly put upon by the game.

I'm not saying that they are, and agree there should be ways to reduce effectiveness, but as someone who played a stalker in CoH, I know I wouldn't be happy if Hide didn't work for a whole map.
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Re: Friday Update #244

Unread postby Blaze Rocker » Sun Aug 06, 2017 3:38 pm

American Gargoyle wrote:Should you be looking for a way to completely remove the powers from use though? It could be said by the person that chose the power that they are being unfairly put upon by the game.

I'm not saying that they are, and agree there should be ways to reduce effectiveness, but as someone who played a stalker in CoH, I know I wouldn't be happy if Hide didn't work for a whole map.

I'm not entirely sure what you are referring to. I also can't speak for Golden Girl, but what I can say is that I've been designing some powers to have a disruption effect upon those with stealth and invisibility powers. I also feel that any game maps that would have natural stealth nullification effects would be uncommon in occurrence as to not be totally unfair to the player-base. But that's up to GG to decide.
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Re: Friday Update #244

Unread postby Golden Girl » Sun Aug 06, 2017 11:59 pm

American Gargoyle wrote:Should you be looking for a way to completely remove the powers from use though? It could be said by the person that chose the power that they are being unfairly put upon by the game.

I'm not saying that they are, and agree there should be ways to reduce effectiveness, but as someone who played a stalker in CoH, I know I wouldn't be happy if Hide didn't work for a whole map.


We're actually leaning more in the opposite direction - CoH was over strict in some areas when it came to trying to balance powers and ATs, which sometimes undermined the comic book fantasy that was at the heart of the game.
For example, in spite of the devs bests efforts to try and weaken it, Flight was the best travel power by some distance - the others simply couldn't match the complete control over 3D space that it gave to players.

However, because of the devs' attempts to balance it with the other travel powers, Flight never felt quite right in terms of speed - you were never able to get the feeling of speeding along above the streets or shooting across the sky, so that was an instance where an excessive focus on balance went against the comic book fantasy when there really wasn't any need for it - if Flight had been as fast as Super Speed, the impact on the gameplay would have been pretty much unnoticeable for most of the players, and the comic book fantasy would have been reinforced rather than weakened.

So for a power like invisibility, we're taking the same approach, where supporting the comic book fantasy comes before unnecessarily strict balancing just for the sake of balancing.
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