Friday Update #250

The latest news and information about Heroes and Villains

Friday Update #250

Unread postby Golden Girl » Fri Sep 15, 2017 11:08 pm

This week, we’ve been continuing with the design work on our day-night cycle, with the focus on trying to find the best balance between how much daylight and darkness to have in each cycle, as well as trying to find the best number of cycles to have occur within a real-world 24 hour period.

As we’ve mentioned previously, getting the balance right between how much of the day-night cycle is given over to daylight and nighttime is quite challenging for any game, but it’s especially interesting when it comes to a comic book game, as there’s a whole sub-set of comic book characters who operate mostly – or even exclusively - by night, from well-known ones like Daredevil and Batman to general supernatural character types like ghosts, vampires and werewolves.

So not only does the genre of our game require a significant nighttime experience for lore and narrative reasons, it also needs one for those players who we feel it’s safe to assume will want to create their own vigilantes, darker heroes and supernatural character types.

Have a heroic/villainous weekend!

The Heroes and Villains team
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Golden Girl
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Re: Friday Update #250

Unread postby ET3D » Sun Oct 01, 2017 7:55 am

I think that the day length in the game shouldn't be a simple fraction of the real day length. This way even if a player gets into the game every day at the real world time, the game time will be different. That would help ensure that gamers don't always see the same hour of the day.

I think it would be useful to show the in-game time-of-day constantly on the screen.
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