Friday Update #255

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Friday Update #255

Unread postby Golden Girl » Sat Oct 21, 2017 1:11 am

This week, we’ve been continuing with design work on potential powers that are iconic in comic books, but also uncommon, as we try to evaluate their possible popularity against the amount of development time and effort they’d require.

As we’ve mentioned earlier, the fact that the Claws power set in ‘City of Heroes’ was just a cosmetic variation of the melee mechanics meant that the development outlay was small enough to justify making the set, even if it wasn’t that common in comic books, and a majority of players might never use it.

However, with something like body stretching, which is similarly iconic but uncommon in comics, the development outlay would be far bigger, as it would require an entirely new animation rig to be able to do it properly, which would in turn require every single animation in the game to be recreated for the new rig – which is where we have to start considering the development outlay versus how popular body stretching might be with the player base.


Have a heroic/villainous weekend!

The Heroes and Villains team
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