Friday Update #260

The latest news and information about Heroes and Villains

Friday Update #260

Unread postby Golden Girl » Sat Nov 25, 2017 12:50 am

This week, we’ve been continuing with our design work for our hero NPCs, still focusing on correcting some of the issues that came up in ‘City of Heroes’ in regards to how they handled their signature heroes.

Apart from their inconsistent power levels, another big problem with the signature heroes in CoH was how relatively few of them there were – the intention was obviously to make sure that the players were – correctly – the center of attention – but the rarity of the signature heroes made them seem special and apart from the players, rather than just being on the same level as them.

This wasn’t helped by the lack of interaction between them and the players - which was again meant to make sure that the players were the focus, but had the effect of enhancing the feeling of exclusivity around the signature heroes, especially when the signature hero teams had a fixed number of members, with players never able to join them until late in the game’s life.

Our solution to this problem is to have a much larger cast of NPC heroes, but with a power level that doesn’t exceed anything that a player can reach, and for the various major NPC teams such as the Legion, the Paragons and the Nightwatch to have a flexible number of members, so that if players have characters that they would like to have join them, they can, without the lore contradicting it.


Have a heroic/villainous weekend!

The Heroes and Villains team
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