Friday Update #265

The latest news and information about Heroes and Villains

Friday Update #265

Unread postby Golden Girl » Sat Dec 30, 2017 12:32 am

This week, we’ve been doing going through a large scale revision of our GUI layout and style now that we have more of our system frameworks defined, especially the story/mission system.

The GUI has naturally evolved with the development process, and while the previous configurations and styles that we’d been experimenting with were completely functional, they were also somewhat generic, and didn’t really stand out as being something that someone would associate with being from a comic book game, both from an art angle and from a layout angle, so these new alterations have been focused on changing that to better integrate it with the overall art style of the game and the whole comic book genre that’s behind it.

The downside to these changes is that we’ve unfortunately had to slightly scale back a bit of the extreme level of customization that we had enabled with the previous version of the GUI - but on the plus side we were able to do it without reducing the accessibility options for any players who might have vision issues such as colorblindness.


Have a heroic/villainous weekend!

The Heroes and Villains team
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Re: Friday Update #265

Unread postby plinkyplonk » Sat Dec 30, 2017 7:43 am

One of the cool things I liked about CoH is the amount of hotbars I could have on screen without it feeling cluttered. Usually all 9 to accommodate all of the temp powers. As a clicker it was sublime. Probably a macro'ers nightmare.
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Re: Friday Update #265

Unread postby ItsJD » Sun Dec 31, 2017 2:25 am

Man! Glad to see your still going strong! havent been here in a bit but I hope all is going well, Im still signed up for QA! Hopefully it all goes well! :)
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