Friday Update #266

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Friday Update #266

Unread postby Golden Girl » Sat Jan 06, 2018 1:35 am

This week, we’ve been doing some more design work for the power icons now that we’ve got a large part of the revised GUI in place, as they will both need to match each other to complete the look that we’re aiming for.

Just like ‘City of heroes’ used color coding for their power sets, we’re doing the same – although another similarity to CoH is that the sheer amount of powers we have – both finalized and planned for the future – means that we have to be careful with the choice of colors that we use for them, to makes rue that not only do they look good, but also that they don’t look too similar to each other.

For example, plant based powers would obviously tend to use shades of green as that’s a very common color associated with nature, but at the same time, toxic based powers would also use shades of green, as that’s also the color that’s very frequently associated with poison, so the shades used for each other would need to be quite distinctive, but also still complement each other so that they’d look good together when filling up several power trays.


Have a heroic/villainous weekend!

The Heroes and Villains team
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Re: Friday Update #266

Unread postby ItsJD » Mon Jan 08, 2018 12:48 am

Sweet! Keep up the good work guys/gals!
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