Chat System General Discussion

Developing the chat system for Heroes and Villains

Chat System General Discussion

Unread postby Heroes and Villains Admin » Sun Nov 25, 2012 9:46 pm

This thread is for general discussions relating to the chat system in "Heroes and Villains".
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Re: Chat System General Discussion

Unread postby Thazager » Sun Dec 16, 2012 4:28 am

By launch of project, 4 chats would be minimum needed, more would be nice.
local area, global for all like LFT/LFG, team chat, and Tells
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Re: Chat System General Discussion

Unread postby Golden Girl » Sun Dec 16, 2012 4:35 am

The Hero Engine has a chat system framework - http://hewiki.heroengine.com/wiki/Chat_System
and a social system framework - http://hewiki.heroengine.com/wiki/Social_System
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Re: Chat System General Discussion

Unread postby gruegirl » Mon Dec 17, 2012 11:44 am

Thazager wrote:By launch of project, 4 chats would be minimum needed, more would be nice.
local area, global for all like LFT/LFG, team chat, and Tells


Within Global, it'd be nice if there was an integrated, user-run help channel as well.

Within Local, it'd be nice to have a dedicated roleplay channel. So people not into RPers can just turn 'em off.
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Re: Chat System General Discussion

Unread postby theGreatBlue » Thu Feb 14, 2013 10:15 am

So with the different types of chat, are they all going to be able to be toggled? Also, are we talking all chats in the same window, or separate tabs or something? or can we make it all user configurable?
- Want all chats to go in one chat window, have at it.
- Want all different chat types to be a different color (would be the default in my happy world), sure thing..with customizable colors.
- Want all chats to be the same colors, but want super group to be in its own tab, you got it.

Maybe with limits to number of tabs. Possible allow for filtering chats to different tabs based on player sending chat and chat type.

A nice configurable chat system I think would be great and really allow players to make their means of communication much more enjoyable and usable rather than being shoehorned to fit a concrete layout.
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Re: Chat System General Discussion

Unread postby Golden Girl » Thu Feb 14, 2013 12:43 pm

A deep and flexible chat system is going to vital for HaV - it's such an important tool for building the community and enhancing the social side of the game.
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Re: Chat System General Discussion

Unread postby Kettera » Sat Mar 09, 2013 6:21 pm

Would there be a limit on how much chat comments you make per minute?
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Re: Chat System General Discussion

Unread postby Golden Girl » Sat Mar 09, 2013 7:16 pm

That's not something that we've decided yet.
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