Technical Discussion

General discussion of the tech being developed and used in Heroes and Villains.

Technical Discussion

Unread postby Golden Girl » Tue Apr 30, 2013 11:58 am

As development has now progressed past the initial stages, the older threads and subsections related to it have now been moved to the Archive section, and have been repalced by this new technical subsection
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Re: Technical Discussion

Unread postby Merc with a mouth » Mon May 06, 2013 7:11 pm

What stage of testing is it in?
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Re: Technical Discussion

Unread postby Golden Girl » Mon May 06, 2013 7:34 pm

Currently, the various elements and assets are being self-tested by the developers - but once larger scale testign is needed, the QA team will be brought in.
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Re: Technical Discussion

Unread postby Merc with a mouth » Mon May 06, 2013 8:50 pm

I mean like alpha and beta.
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Re: Technical Discussion

Unread postby Golden Girl » Mon May 06, 2013 8:55 pm

Right now, it's pre-alpha, and we need to get a few more things up and running before we can think about alpha.
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Re: Technical Discussion

Unread postby LSRagnarok » Mon May 06, 2013 10:30 pm

Golden Girl wrote:Right now, it's pre-alpha, and we need to get a few more things up and running before we can think about alpha.

Please PLEASE use the beta test like an actual beta test. Not like how so many modern companies use it, as a hype drumming tool. Launch matters. Even with a volunteer project like this, launch matters. Don't let the game lose the beta label till the majority of the staff, QA, writers, programmers, say "Yes, I would pay to play this game." (Even if it will be free-ish) I have seen too many quality projects crash because "We'll patch it after launch"
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Re: Technical Discussion

Unread postby Golden Girl » Tue May 07, 2013 12:57 am

We'll take our time - no rushing.
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Re: Technical Discussion

Unread postby Merc with a mouth » Mon May 13, 2013 12:48 pm

Friday update 23 is not on News and Updates section. Why?
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Re: Technical Discussion

Unread postby Golden Girl » Mon May 13, 2013 1:14 pm

We're still fixing a few back end parts of the website.
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Re: Technical Discussion

Unread postby Rigger » Fri May 09, 2014 7:44 am

Hi. I don't know where else to ask this.

Is gravity modifiable with the HeroEngine? I've got two story ideas that I'd like to flesh out, but I'm not sure if the physics will work.

1. A mission (and/or fight) on an orbiting space station that includes periods of weightlessness. Temporary "group fly" or jet packs would be involved, but when a character moves in a direction, that direction becomes their new "up", instead of the character automatically resuming their previous orientation. Is there a way to override auto-correction of directional attitude?

2. A mission with an end-boss who can control gravity. When he manipulates gravity during the fight, he completely changes the gravitational direction of the instance. I imagine a large room in which the walls, ceiling, and floor quickly and randomly become the new "down", and the boss keeps switching it around, to keep players disoriented. All loose items in the room react accordingly.
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