Characters General Discussion

Developing the NPC characters in the game

Re: Characters General Discussion

Unread postby Exo-Buster » Sun Jul 26, 2015 11:08 am

Golden Girl wrote:I think that the concept could fit in pretty well in the world that we're developing, although Lemuria is currently more of a background element right now, rather than something that will be taking up a lot of the planned launch content.

Thanks!

I wasn't sure where to tie in Koschei's origins and went for Lemuria since they seemed suitably ancient. He can be pretty easily refluffed into being an independent force though.

I had the idea that generally the greatest of the undead in a superhero setting is either a ghost or a vampire, and I thought why not mix things up a little and bring in a Lich instead? A Lich has a built in means of returning to plague the setting again and again and skeletal/dessicated forms of undead don't get used quite enough outside of outright fantasy these days. Also the idea of a Sorcerer who railed at the very thought of death taking him but refused to be anyone else's slave as Vampirism would entail, and thus sought out a means of eternal existence even at the cost of his own flesh and the vestiges of his humanity is pretty cool. Plus a Necromancer villain can always have an army at hand, and his avatars bring in the doom bot dilemma. Did you defeat him? Or did you just take out another copy?

It makes him rather suitable for an MMO's world where reoccuring villains frequently need explanations for how they got out of their prior defeat at the hand of the PCs and where their minions came from. Adding in the detail of him not being at his full power (and still capable of growing in his sorcerous might even then) also gives a natural way for the threat to escalate.
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Re: Characters General Discussion

Unread postby Blaze Rocker » Sun Jul 26, 2015 7:00 pm

Exo-Buster wrote:Thanks!

I wasn't sure where to tie in Koschei's origins and went for Lemuria since they seemed suitably ancient. He can be pretty easily refluffed into being an independent force though.

I had the idea that generally the greatest of the undead in a superhero setting is either a ghost or a vampire, and I thought why not mix things up a little and bring in a Lich instead? A Lich has a built in means of returning to plague the setting again and again and skeletal/dessicated forms of undead don't get used quite enough outside of outright fantasy these days. Also the idea of a Sorcerer who railed at the very thought of death taking him but refused to be anyone else's slave as Vampirism would entail, and thus sought out a means of eternal existence even at the cost of his own flesh and the vestiges of his humanity is pretty cool. Plus a Necromancer villain can always have an army at hand, and his avatars bring in the doom bot dilemma. Did you defeat him? Or did you just take out another copy?

It makes him rather suitable for an MMO's world where reoccuring villains frequently need explanations for how they got out of their prior defeat at the hand of the PCs and where their minions came from. Adding in the detail of him not being at his full power (and still capable of growing in his sorcerous might even then) also gives a natural way for the threat to escalate.


Sounds like this could be HaV's version of Nemesis. Until you did the Rikti War Zone arcs you never fought the real one. You had to get to the end of the game to do it. I could go for this. :)
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Re: Characters General Discussion

Unread postby Exo-Buster » Tue Sep 01, 2015 5:13 am

Blaze Rocker wrote:
Exo-Buster wrote:Thanks!

I wasn't sure where to tie in Koschei's origins and went for Lemuria since they seemed suitably ancient. He can be pretty easily refluffed into being an independent force though.

I had the idea that generally the greatest of the undead in a superhero setting is either a ghost or a vampire, and I thought why not mix things up a little and bring in a Lich instead? A Lich has a built in means of returning to plague the setting again and again and skeletal/dessicated forms of undead don't get used quite enough outside of outright fantasy these days. Also the idea of a Sorcerer who railed at the very thought of death taking him but refused to be anyone else's slave as Vampirism would entail, and thus sought out a means of eternal existence even at the cost of his own flesh and the vestiges of his humanity is pretty cool. Plus a Necromancer villain can always have an army at hand, and his avatars bring in the doom bot dilemma. Did you defeat him? Or did you just take out another copy?

It makes him rather suitable for an MMO's world where reoccuring villains frequently need explanations for how they got out of their prior defeat at the hand of the PCs and where their minions came from. Adding in the detail of him not being at his full power (and still capable of growing in his sorcerous might even then) also gives a natural way for the threat to escalate.


Sounds like this could be HaV's version of Nemesis. Until you did the Rikti War Zone arcs you never fought the real one. You had to get to the end of the game to do it. I could go for this. :)


Plus a Necromancer of Koschei's power (even in his reduced state he still walked the fields of the eastern front like an angry god and challenged the Stalin's superhumans wherever he went and does not beholden himself to anyone else's hierarchy) always has minions to call upon. He doesn't even need corpses or souls, he can just weave necromantic power into inanimate objects and create golems at will; or summon extradimensional creatures or mind control others, and there are always people who would worship him and follow him in hopes of learning his ways so that one day; they too can be powerful.

And while Sorcery is his main deal, he's not above studying the ways of science, if only to understand how it works so that he can counter it. You could see him talking shop with mad scientists to better understand their craft and reading through scientific papers on his own. Knowledge is power after all, and it would scarcely pay to lock oneself out of information. He could even team up with or hire out mad scientist villains to create fusions of Necromantic power and dark science.

And yeah; you're never quite sure if you've actually fought the real Koschei, or just another Lich disguised as him or one of his avatars or magical simalcrums. Given his burning hatred of Russia (he'll quite happily rule the world; Russia though, he would leave as dust and ash with nothing but the silent dead to stand in testimony to him, such is his loathing of the land that thwarted his first big attempt to return), Russian and/or Ex-Soviet superheroes could also be a good tie in to him, in addition to other mysticists and your more standard avenues of contact.
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Re: Characters General Discussion

Unread postby Exo-Buster » Tue Jul 04, 2017 2:49 pm

Heinrich von Schwarzhart: The War Marshal of Koschei: Real name, Heinarch

Occupation: One of Koschei's thirteen Necrocrats; his lieutenants. The Necrocrat of Terror to be exact.

Alignment: Villain.

Appearance: A giant skeleton, nearly three meters tall clad in heavy black, gold, and purple plate armor with a helmet that has a crown of blades around its temples. The closed helmet has purple flames of undeath burning through its eyepieces; and the helmet's faceplate is modeled after a skull. The symbol of Koschei, a Dragon skull with bat wings attached to its side, is displayed proudly on his chest while his own symbol of an axe made of bones is on his shoulders. A flowing cape flaps in the wind behind him, and in his hands is a mighty pollaxe; with the axe head resembling a cleaver, the pick end the barb of a scorpion, and the speartip at the front being like the stinger of a wasp. This axe glows with malevolent dark energies that seek to reap the life from those who oppose Koschei, feeding him with the energies of unlife with each blow he deals.

Powers: Dark magic, Magic weapons and armor, undead resilience, superhuman physiology. Wields the axe "death's lover",and the black armor "raiment of despair", sometimes rides on mounts provided to him by Koschei. Heals when he does damage with his axe, which combined with his incredible resilience and his magical armor makes him incredibly tanky. Highly skilled fighter with few peers or equals; skeletal body means he has no weak points to hit or harm and takes even less damage from piercing and cutting attacks than someone in plate armor normally would.

-----------------

Once a mighty warrior in the first age of powers who had devoted himself to the dark powers of the antiverse, Heinarch in time would meet death from poison by rivals who could not best him in battle. Buried with his armor, weapons, and retainers in a barrow in what is now Scandinavia, Heinarch found his spirit abandoned by his former masters; entrapped with his tomb and raging all the while. But Koschei, having turned to darkness many centuries before; soon uncovered his barrow in his search for powerful and worthy beings to join him in undeath and serve him as lieutenants. The enchantments of Heinarch's rivals were overpowered and his skeletal form was retrieved from its prison, along with the bodies of his most loyal followers; slain and buried with him. Grateful to Koschei for freeing him, Heinarch became one of the Lich's most loyal followers; and certainly one of his most physically imposing. Already a giant of a man whose body coursed with tremendous power, augmented by his dark pacts in life; his undead form was even more terrible to behold. Some would have perhaps more finesse in combat than he did, one was even larger and stronger than he, but out of the Necrocrats, Heinarch had the capacity for military genius and inspiring fear in his enemies; a talent put to great use in Koschei's first attempt to conquer the world.

When powers began to fade from the world, Koschei began to align with his old home of Lemuria against the fabled nation of atlantis; seeing them as his greatest obstacle to creating a perfect order for the world where none shall live in want and no strife would exist without his permission; from which he would launch mankind's destiny to conquer the heavens themselves with a tide of the dead. Heinarch slew many Atlantean heroes and defeated army after army, the skeletal warlord's heavy armour and necrotically empowered frame shrugging off blows with ease while he fed on the terror he sowed; his armies growing with the ranks of the dead as he marched for his beloved master. He hungered for battle and slavered at the destiny that Koschei promised; a glorious conquest of the stars that would make his name immortal, but such was not to be. In the final cataclysmic outcome of the war, both Lemuria and Atlantis sunk beneath the waves while Koschei's form was shattered; though a master of death like he could not truly die. However, the already tenuous grip powers had on the world were weakened even further, and undead like Heinarch; so dependent on magic to exist, were forced to find pockets of dark magic to replace their usual expenditures of dark magic that sustained their bodies. And so most of the lesser undead crumbled; while the former lords of undeath hid away for thousands of years, inspiring terrible legends in later cultures.

Heinarch spent much of the intervening time in the north pole; where he could find the strongest concentrations of such power to sustain his body, fighting with others who sought refuge in the frigid arctic unless they were loyal to Koschei. Working with some of his fellow necrocrats he sought to restore Koschei and bring back the age of powers to finish his great work, but successes were at best limited; a flare up of powers here and there, often not even caused by them. Still, after spending centuries trapped in a barrow; heinarch had learned enough patience to be able to wait the millenia out, occasionally venturing south when he could. When Koschei returned for a time in Russia, he gladly served alongside his former master and reaped a terrible tally on the Russian people, but Koschei was defeated by Prince Ivan; weakened as he was by the state of powers in the world while the Prince had the backing of virtually all his land could give him, and Heinarch had to return north once again, making sure to recover his master's body along with the other most loyal followers of the necromancer. He acquired his German name in a brief stint south; the spirit of Koschei demanding a terrible vengeance on the Russian people; he disguised himself as a Teutonic Knight and partook in the invasion of Russia there but was soon forced to pull back after the knights discovered his true nature to their horror in the midst of his slaughter in Russia.

However, the world was changing more and more quickly. Where once one could wait a thousand years and see little difference in the tools of mankind; after all little separated Sumer from Babylon in technological ability and a high medieval army was not all that much more sophisticated in the tools it used than the armies of Rome; now the world was changing drastically in the course of centuries and even decades or years. His spies told him of how man had rediscovered how to sail across great oceans, how to wield gunpowder as weapons, how to streamline the process of manufacture. And this only continued to accelerate with the oncoming of the steam engine and later advances like electricity. Pagan faiths that once dominated all of the western world disappeared in what, to his eyes; seemed to be overnight, and places of enlightenment like universities soon supplanted the monotheistic faith as the center of knowledge. When the industrial age came, Heinarch could feel something momentous happening. Even as man became enamored of its victorian era scientific rationalism; the irrational, the supernatural, began to stir once again. He knew not why or how, but the winds of change were coursing through the world in more ways than what the victorian thinkers had thought.

Some attribute some of the odder occurances in the often forgotten eastern front of world war one to the necrocrats, but it was in the time that followed the bloody death of the victorian age in the trenches and fields of Europe and the Middle East that what Heinarch and his companions had been waiting for all along to occur. Power surged back into the world, no longer would the creatures born of it have to hide in the shadows, they were free to walk the world as a generation returned home after four years of unrelenting horror and death. At long last, Koschei could truly live again in proper glory; not as much reduced avatars or through puppets, but in his true godlike power. Heinarch rejoiced, the great work could be completed and the living would know the guiding skeletal hand of their destined master at long last. Even if Koschei was not yet at full power; some parts of him still in need of retrieval; and certainly not at the power he sought; he strode the earth as a mighty titan once more.

Koschei regarded the state of the world with disgust. So many people prattling about useless ideals such as democracy, liberalism, anarchism, and communism; speaking of the ideas of equality and how power came from the many rather than the few. This was not how it worked, the mighty shepherded the meek, they did not count stones among themselves to decide what was to be done. Even more, Russia's continued existence, as a great power nontheless, enraged him. The land that had humiliated him, the descendants of Ivan, would burn. He found some amusement in how the Soviet Union had slid from its initial high minded ideals into autocracy, but such could only briefly temper his rage. Heinarch offered to lead a great army and slay all those of Ivan's blood, but Koschei had another idea. Just as Koschei had allied with his homeland of Lemuria in the ancient past, he would find allies among the living; those he deemed to have worthiness to them. He carefully looked through the world and found such worthies in Italy, Hungary, Romania, Japan, and especially Germany. Koschei made a dark pact with Hitler some time before Lemuria did; offering to teach the burgeoning Axis his dark secrets in exchange for furthering his plans to make an empire of darkness. The question of who would rule in the end of course; was to be left for later.

Heinarch would once again find himself leading vast armies in some earlier actions of the war; but it was with operation Barbarossa that he would truly find himself at home. Once again marching into the east; the Soviet Union came to fear the dead. Heinarch; surrounded by his barrow-wights, also reanimated long dead Teutonic Knights, Prussians, and those who had fallen in the previous world war as he marched towards Leningrad. Hitler and Koschei agreed that the city had to be taken, and the Wehrmacht and Waffen SS would find itself marching alongside the unliving. The Soviet Union's population of superhumans was harshly affected by Stalin's purges, as the so called man of steel greatly feared any such beings who were not fiercely loyal to him; and many were more loyal than they were powerful or skilled; meeting their ends trying to stop the fascist invasion of the motherland. Stalin's literalist interpretations of materialism also lead to an initial Soviet weakness in those who could deal with magic being turned against them, and many Soviet soldiers simply panicked and ran at the sight of the undead approaching. But as the brutal slaughter of a British hero team sent to try and reinforce the Soviet positions when they tried to fight Heinarch himself showed; Heinarch was simply too powerful and skilled for many of the heroes he had fought in an era when everyone was still trying to figure out how to make use of superhumans in armies.

Heinarch found the changes in how war was fought relatively easy to adjust to; military skill boiled down to a willingness and ability to adapt more than half the time after all. But he often did not truly appreciate the ties to logistics that his living allies had and found himself exasperated by the contradiction of an army that so valued its tanks, planes, and wonder weapons when so many supplies were still being carried by horse drawn carriages. The brutality of the Axis invasion of the Soviet Union had another effect; though it made the Soviets fear the Axis, it also made them hate them and angry at them for their litany of atrocities. Furthermore, Axis racial policies alienated most potential allies as nationalists found that Hitler made no distinction between any given variety of Slav in his plans for the east and Koschei was all too happy to see them in chains or slaughtered; and cavorting with the dead greatly soured many more who might have fought against Stalin otherwise.

Heinarch found his progress continually slowed by all manner of setbacks and an enemy that very quickly realized that this was no ordinary war; but a war of annihilation. When one's options are fight or languish in death and slavery, one will fight with everything they have; and to the annoyance of the Necrocrats; the Soviets started cremating their dead if they could not bring them for burial far behind the frontlines as part of their policy or scorched earth; denying corpses to fuel Koschei's armies. With the disaster at Moscow and the winter of 1941, Heinarch was recalled from Leningrad to help prevent a general collapse of Axis lines as part of Hitler's "not one step back" policy, and from thereafter found himself wheeling around the eastern front to support offensives or defenses; and found that the enemy that they had thought would collapse so quickly was adapting to their ways of war; learning from their defeats to pay the Axis back. At Stalingrad, he helped his master wage war for the city; but when Koschei fled to protect his needle that made him able to so casually return from any destruction so long as it had enough energy around it to do so; he too withdrew. Koschei, like Lemuria, would find their forces fighting all over the world as the war became truly global; engaging in a number of actions in Tunisia, the pacific, China, and even raids on the new world or Britain. But as the war dragged on, it became increasingly clear to the Axis' more esoteric allies that the war would be lost. By spring of 1945, Koschei withdrew his forces from Europe as the vengeful allies closed in from all sides; and after some final actions in Manchuria and Okinawa; decided that Japan too was a lost cause.

Heinarch was taken aback by the defeat of the Axis, but was convinced it was a temporary setback. The living were clearly too weak to achieve the great plan at the time and given time; his master would attain all his old power and more. The necrocrats were of course; wanted for trial (or simple destruction) by all the allies, the Soviet government in particular deeply wishing to have their heads on a pike, but Koschei would never allow them that chance as he worked his schemes. Heinarch himself would partake in a number of strikes against both sides of the cold war as well as battles with various other hero or villain organizations and at times, aliens as Koschei saw them as threats to his plans; often working at his own initiative to try and increase the power of his master. And in time; the necrocrats were elated to see the fall of the Soviet Union and Russia's deep fall from power, with Koschei asking that his servants take advantage of this to make the people of that country suffer. As many hero teams tried to struggle with no longer having the Soviet state behind them; Heinarch headed another great purge of Russian superheroes and villains; killing many of them as they sought to reorganize themselves. Many worried if Koschei was finally ready to unleash a great invasion at the peak of the dark years, the undead adding to the newborn Federation's many woes, and Heinarch's axe bit into flesh again and again. But all at once, Koschei relented; sensing that change was upon the world again.

He began to look west, setting aside his ancient grudge against Ivan's country for the time being; though he let some continue to terrorize the people of eastern europe and northern asia. Though already involved in the world's affairs, Koschei dispersed his forces more to investigate his premonitions of great change in the future, with many settling in the darkest parts of Titan city; Heinarch being among them when he was deployed to the city at the start of the 2010s. With the uncovering of the first hints of the buried Alikoro and Jiracho outposts on earth; Heinarch found his answer, and deployed forces to try and gather what artifacts he could for his master. Someone who has known defeat only a few times, Heinarch has quite swiftly joined Titan city's pantheon of villains
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Re: Characters General Discussion

Unread postby Exo-Buster » Thu Jul 06, 2017 3:13 pm

Codename: Harvester
Real Name: ???
Height: 2.3 meters
Mass: 122 kilograms
Age: ???
Nationality: ???
Alignment: Villain
Allegiance: Solo

Abilities: Extremely quick and agile, wields a pair of blades made of an unknown form of metal sheathed in energy capable of slicing through nearly any form of matter with ease, robotic resilience, strength, and durability. Wields a railgun sniper used to pick off targets before charging into melee range, as well as wrist launchable ferrite spikes to impale heroes before carving them to pieces up close and personal. Able to analyze the weaknesses of enemies and even turn invisible to stalk them before appearing from nowhere to slay them. Extremely quick and capable self repair systems allow it to resuscitate itself again and again no matter how many times its destroyed. Strong resistance to magic and power nullifier/weapon jammer grenades.

Appearance: A single cyclopean optic rests at the center of the Harvester's head, blood red in colour when in kill mode while tear like patterns are traced from the eye; as if it were crying. The harvester is unnaturally and frightfully thin, far too thin to be able to take punches from Centurion. Antennae like blades emerge from the temples of the Harvester, while its blades are made of a metal that's near pitch black, dark even next to its oversaturated grey colour scheme. Its feet end in bird like claws, while it has six fingers on its hands; all clawed and sharp. The Harvester has somewhat flaring pauldrons, and tends to wrap itself in a cloak. When not in kill mode, the harvester stands straighter and its optics are a calm and friendly white and its tone is much more pleasant; though the emergence of the kill mode personality can be extremely abrupt and sudden as it suddenly raises its voice, its voice deepens, and its language becomes far more violent and harsh.

History: The Harvester came to the world through a portal some time in the mid 2010s. The Harvester almost immediately gained notoriety for being able to switch between a calm and friendly demeanor to extreme violence at the drop of a hat. At first introducing itself in a polite, friendly tone, when one policeman accidentally brandished a weapon the harvester's optics and leylines turned blood red. In moments, every police official on the site was in pieces and more than a hundred civilians were dead; including two heroes. It then seemed to try and "fix" the corpses, attempting to place organs cannibalized from other bodies to try and resuscitate the mutilated bodies, to no avail; only making the site even bloodier. The harvester however, did collect memorabilia from the supers it killed; taking the cape from Nova-Man and taking Laser Lass' visor; thus earning it the name of harvester.

The Harvester then quickly disappeared into Titan City's urban legendarium, melting away and appearing at random to attack heroes and villains it deems have done "an injustice that must be repaid" and comes in to "punish you by will of the conclave" as it told one vigilante before it ripped them to pieces. The Harvester works very quickly, appearing in an area and announcing its target before opening up with a railgun round and then following up with ferric darts, a nullifier grenade, and then leaping in to try and carve the target to pieces with its swords. Many have been sent to the hospital or even outright killed before they ever knew what was happening, the Harvester leaving as quickly as it appeared with a new trophy in its collection. What goals, if any the Harvester truly has are a mystery, and its motives are currently unknown besides some vague "hatred of the thieves of the future". However, many break into a cold sweat when the lights begin to flicker and a door or window is heard to break. Such means the Harvester has come for a target in the vicinity, and only a hard fought battle can hope to drive the Harvester away.
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