Characters General Discussion

Developing the NPC characters in the game

Characters General Discussion

Unread postby Golden Girl » Sun Dec 01, 2013 8:40 pm

This thread is for general discussions about the NPC characters in "Heroes and Villains".
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Re: Characters General Discussion

Unread postby Helix_Group » Sun Dec 01, 2013 11:30 pm

Name: Marcus Cross

Alter Ego: Crossbreed

Date of Birth.: January 13th, 1990

Alignment: Hero

Occupation: Lead Researcher of Helix Powers Division (2009), Head of Helix Powers Division (2011)

Affiliates: Helix Group, The Legion

Nationality: British-American

Description: Black hair in a small faux hawk hairstyle, thick black eyeglasses, brown eyes, mustache and chin tuft facial hair combo, pointed ears, pronounced canine teeth, clawed fingernails and toenails, lean yet muscular body type, wears a lab coat over a white buttoned shirt and blue jeans, generally does not wear shoes or socks.

Power Type: Science Mutation

Powers: Animal Morphing

Limitations: Cannot combine animal forms without risk of genetic breakdown, cannot stay in animal form for longer than one hour without risk of total neural loss of identity, Cannot shift from one animal form directly into another

Origin: Marcus was a gifted child science prodigy and aspiring zoologist. A deep lover of animals, Marcus dedicated most of his life studying them and trying to use animal physiology to cure human diseases and genetic limitations. Helix took a great interest in his work, especially at the 2006 Titan City Invention Fair, where he presented his Genetic Recombination Network System. The system allowed for a completely genetic rewrite to allow human DNA to withstand the conflicting foreign animal DNA by bombarding the subject with Zeta radiation, the same radiation that Helix discovered in the meteor from 1908. Helix granted Marcus a two million dollar research grant and a work study scholarship with their revived Powers Division when he graduated. Marcus graciously accepted.

Following his 2008 graduation and a year off to study zoology abroad, Marcus returned to Titan City and Helix. He quickly began work on a larger, fully operational recombination system for human trials. His first test subject was his assistant, Elizabeth Snaps, a young idealist girl who harbored an unrequited crush on Marcus. She leapt at the the chance to show Marcus her support in hopes of earning his favor. However, Marcus made an almost fatal miscalculation and the radiation in the systems main chamber leaked, causing Elizabeth to suffer only partial exposure. She transformed into a beastial Canine monster, fueled by pure instinct. She broke out of the lab and caused a short lived but destructive rampage throughout the city. Had it not been for Centurion and the Legion stepping in to return the girl to Helix, her DNA would have deteriorated completely and she would have died. Marcus put her into the machine to extract the DNA, but discovered her DNA was too badly damaged to survive on it's own. So Marcus rearranged the canine DNA to compensate. Though it left her in a state of anthropomorphism, she would live. Marcus vowed never to test on any other person. The Legion took that as he wouldn't test again. They were wrong.

In 2011, Marcus perfected his system and attempted to do another test...on himself. Taking the DNA of a toad, tarantula, bat, nautilus, beetle, lizard and hyena, Marcus loaded the seven samples into the system and waited for the end of the work day. When he was certain everyone had gone, he booted up the machine and prepared to test it. Unknown to him, Elizabeth had returned to the lab after spending weeks in physical therapy to adjust to her new form. She discovered him and, still pining for the young scientist and hoping that his newly acquired animal DNA would bring them closer together, agreed to help him from the main controls. Marcus entered the chamber and began the procedure.

Centurion, called to Helix from reports of strange power fluctuations, discovered the pair half way through. He attempted to stop Marcus and Elizabeth, but when Marcus pleaded to allow him one last try, Centurion begrudgingly obliged, citing that should Marcus fail and the machine killed him, it would be on Marcus' soul. When Elizabeth noticed the system's radiation vents were close to rupturing, Centurion braved the chamber, holding them shut. Marcus, thanks to Centurion and Elizabeth's help, achieved full integration. Marcus emerged from the machine with seven different animal species inside of his DNA. Since then, Marcus has worked diligently to help Titan City and Helix, working the lab by day and patrolling the streets by night.

Forms: Amphibious, Arachnid, Mammalian (Bat), Cephalopod, Insect, Reptilian, Mammalian (Hyena). Due to the conflict DNA and the powerful instincts each animal possesses, each form has an instinct level numbered 1 (the lowest and easiest to control) to 10 (Highest, very difficult to control)

Amphibious Form: Marcus takes on a toad like visage. His throat expands and his hands and feet elongate. His index, middle, ring and pinky fuse together into two long appendages and his feet web. His skin secretes a paralytic mucus that also doubles as a powerful adhesive, enabling him to stick to surfaces and glide through water quickly. This form is primarily used for non lethal take downs and ranged to close combat. Instinct Level: 4

Arachnid Form: Marcus grows fur all over his person. He grows two extra limbs from his chest and waist and his hands fuse together as one long gripper. He spews acidic poison from his mandibles and can expel webbing from his lower backside. He can scale walls much more quickly in this form and create traps. However, this form makes him much more ruthless thanks to it's increased instinct, so Marcus rarely uses it unless it is an emergency. Instinct Level: 6

Bat Form: Marcus' ears elongate and his throat changes to allow for sonar screeching. His hands and arms grow a thin membrane for gliding and self sustained flight and his feet become claws, capable for perching. His ears become quite sensitive, able to hear noises from around fifty yards in all directions. This form is primarily used for his patrolling, able to cover ground quickly and scan for crimes. Instinct Level: 5

Cephalopod Form: Marcus changes into a squid-like creature, almost Lovecraftian in appearance. His skull hardens and grows, his face grows facial tendrils and his arms and legs grow out and split into many tentacles. This form is considerably slower than the amphibious form, but it is immensely more powerful, capable of crushing solid steel with it's powerful tentacles. Instinct Level: 6

Insect Form: Marcus becomes a large stag beetle, his back hardening into a near indestructible shell. He grows large pincers from his mouth and a pair of antennae from his brow. his hands become spindly legs to carry him. This form is used for digging through earth and debris. Instinct Level: 3

Reptilian Form: Marcus' extremely unstable form, he rarely allows anyone to see him in it, citing it's instinct level too high to be around. He claims it's useful when he is near death because it has an accelerated healing factor and tremendous body strength. It's his form of last resort and he aims to keep himself safe enough in the field to keep it that way. Instinct Level: 10

Hyena Form: This form appears hunched and his face becomes lupine in nature. His teeth become razor sharp and his hands and feet have sharps claws protruding from his fingers and toes. His body becomes quite muscular and grows fur all over. This form is Crossbreed's battle form, able to lethally take down creatures and enemies in quick successions. Instinct Level: 7

________________________________________________________________________


Name: Cyrus Deacon

Alter Ego: Psikon

Date of Birth: October 31st, 1983

Alignment: Villain

Occupation: Author (2001-2006) Resident of St. Marcella's Psychiatric Ward (2010-2014)

Affiliates: Centurion, Doctor Deathmask, The Black Guard, The Fatal Four, The Exile, Helix, ChemiCo, Cult of One

Nationality: American

Description: Psikon's appearance changes over time during the course of the game. Upon first encounter, Psikon has a thick head of shaggy black hair, a full black beard and an emaciated body type. He wears a pale orange jumpsuit bottoms and a tatter white beater. His second appearance shows him cleaned up with a shaved head stubble, revealing two metal circles in his forehead, and completely beard free. His attire is the same, except fresher and brightly colored white and orange. He remains this way until the end game mission "Psikon's Arrival". Once the mission is complete, Psikon wears a full black body suit with an overcoat. A stylized P, colored a deep violet, is emblazoned on his chest. He wears a black helmet with a narrow visor and a voice modulation system built in.

Power Type: Natural Mutation

Powers: Psionic Manipulation

Limitations: Prior to his binding, Psikon's power was near limitless. However, it threatened to kill him. As such, his binding severely restricts his mental abilities and any attempts at overuse causes him great pain. From nosebleeds to even a week long coma, any strain on his mind causes him suffering.

Origin: Cyrus Deacon, a born and bred citizen of Titan City, was always fascinated by the prospect of superpowers. His childhood walls adorned with posters and pictures of the various costumed crimefighters, shelves filled with comics and novels about every hero and villain the imagination could inspire. Cyrus loved it all. That passion for power led him to write his first novel at 21, "Turning on the Lights: What to do with the Power you wield". In it, he discussed the origins of superpowers, claiming that there have been more than two ages of powers than the world knew. Calling them "Excelsior Events", Cyrus detailed accounts through history that supported there were smaller bursts of super human occurrences, from the survival of the human race after the ice age via pyro kinetics and glacial controllers, to the Revolutionary war ("13 colonies of sickly men dying of plague and pox repel an entire British navy full of healthy and strong men? Not without some seriously super powered colonists!") o even as late as April 28, 2004 (wink, wink). Cyrus even claimed to be able to create an algorithm that could accurately predict the next event, which was June 3rd, 2006. He marked his calendar and eagerly awaited the day so he could bear witness to his own event and meet the future heroes of Titan City.

On the morning of June 3rd, Cyrus awoke with a terrible headache. Dismissing it, he made his way to City Hall, where new heroes were to register immediately upon discovering their abilities. Upon arriving around noon, he found a large crowd of people waiting, clapping and chanting his name. His algorithm worked! Hundreds of people awoke that day with powers and it was all thanks to him that they were prepared. The mayor declared it "Awakening Day" for the city and Centurion, Cyrus' favorite hero, invited the young author up to the podium to shake hands with the first newly registered hero that emerged. Cyrus raced up the steps, both heart and head pounding. As he ascended the final step, he heard something in his head snap and he collapsed. As his vision blurred and the crowd swarmed him for his well being, he glimpsed two figures exit the building. One was a city official. The other was a ten year old girl with skin as dazzling as diamonds. Cyrus smiled, knowing that girl had a long and wondrous future ahead of her and everything went black.

Cyrus awoke a week later in Titan General hospital on Phoenix Hill. To his surprise, Centurion was there waiting. He explained to Cyrus that something wonderful had happened to him. Cyrus had not only predicted the Awakening, but that he himself was a part of it. Cyrus Deacon had developed mental abilities. Cyrus was overjoyed. Centurion assured him that as soon as he was cleared by the doctors, Cyrus could register at City Hall and become an official member of the Legion. Centurion left Cyrus to his happiness, designing a costume, thinking up names and practicing with his powers.

As Centurion visited the young man over the passing days, he discovered Cyrus' condition did not get better. Some days he would seem completely fine, levitating pudding cups, reading the nurse's minds, creating psionic barriers to keep his food parted. Some days, Cyrus would be completely comatose, muttering Pi to it's 564,894th place, screaming about natural disasters that hadn't happened yet and pushing mental blasts into the wall and cracking it. The doctors claimed that Cyrus' brain could not handle his new powers and he would soon die. Centurion took it upon himself to deliver the news. He expected the young man to cry, or deny the truth. He didn't expect Cyrus to giggle and call the doctors "dumbos".

Cyrus revealed that he had already known about his condition and devised a neural inhibitor system that could suppress his mental growth while still enabling him to keep some of his abilities. The inhibitor called for two technological mind spikes and a rare isotope from the Tunguska meteor to neutralize the Zeta waves in his brain from expanding. Centurion would have it made by Titan's brightest and bring it back here to be surgically implanted into Cyrus. Centurion obliged, getting the spikes from Helix's R&D and the isotope from ChemiCo. With the inhibitor in hand, Centurion raced back to the hospital, hoping it wasn't too late. But what he found waiting for him, he still wishes he had been.

In Centurion's absence, Cyrus had a terrible reaction and was convulsing wildly. His eyes had rolled into his head and he was screaming in pain. His mind had a massive spike in growth and now he was dying. Cyrus implored Centurion to implant the spikes into his skull, saying there was no time to get him to surgery. Cyrus begged Centurion to end his pain. Centurion, in the midst of the madness, contemplated simply letting the young man die, rather than continue living in this pain. At the last moment, Centurion plunged the spikes into Cyrus, saving him. Cyrus survived, but soon disappeared from the hospital. Centurion looked everywhere for his friend, but it seemed the hopeful hero had vanished for good.

November 11th, 2009. Around 2:43 p.m a broadcast appeared all over Titan City. Cyrus, having managed to hijack the city's television network, broadcast his image throughout the city. He went into a calm but angry rant about the city and it's heroes, citing that he had had a vision of Titan City in flames as their heroes looked on and watched. Cyrus claimed he would spare the citizens that dark fate and proceeded to kill one third of the population. Over 200,000 people: heroes, villains, men, women and children fell over dead from brain hemorrhages. Cyrus stated that he would return the next day to finish what he started, citing mental exhaustion from such a feat. Centurion, however, tracked Cyrus to an abandoned warehouse in Steelville and the pair began a titanic fight. It was only after Centurion revealed that one of the heroes that died was a young girl named Diamond Doll, that Cyrus surrendered. He begged Centurion to kill him for his crime, but Centurion refused, telling Cyrus that his punishment was to live with that.

Cyrus was tried and found Guilty by reason of insanity. He was moved to St. Marcelle's in 2010 and spent the next four years inside an isolated ward all his own. His mind unraveled from grief and guilt and he soon reached a dark epiphany. He decided that since the world wanted him to be a villain, he would gladly accept that role. He trained his remaining abilities, still limited by the neural spikes. When a group of aspiring villains, hired by Doctor Death Mask to free Cyrus, Cyrus gladly joined them, laying waste to the ward that confined him and begin his new life as the dangerous criminal mind, Psikon...
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Re: Characters General Discussion

Unread postby Golden Girl » Mon Dec 02, 2013 5:04 pm

Marcus Cross should fit in to the HaVerse pretty well - he's got the "Driven scientist" vibe, and a somewhat left field set of powers.

The main concern that I have is technical - his "gimmick" is the 7 creature form transformations, which will need quite a bit of extra development and art work to create, and while creature morphing/transformation powers are something we want to eventually add to the game, I don't think that they'll be in the launch game - we can certainly include one of his transformations though, so players will get to see at least part of his "gimmick".
This means that any launch content featuring Crossbreed will need to be written and present in a way that limits the need for him to use his transformations, which could be kinda like writing a Hulk story where he doesn't get angry very often :P

Cyrus Deacon/Psikon should also be ok - gimmick-wise, he's less resource intensive to create than Crossbreed.

Also, in the groups section, can you give a few details about the Black Guard, Fatal Four, ChemiCo and the Cult of One?

I'd also like to know more about St. Marcella's Psychiatric Ward - I'm assuming that St. Marcella is a hospital?
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Re: Characters General Discussion

Unread postby Helix_Group » Mon Dec 02, 2013 11:11 pm

Golden Girl wrote:Marcus Cross should fit in to the HaVerse pretty well - he's got the "Driven scientist" vibe, and a somewhat left field set of powers.

The main concern that I have is technical - his "gimmick" is the 7 creature form transformations, which will need quite a bit of extra development and art work to create, and while creature morphing/transformation powers are something we want to eventually add to the game, I don't think that they'll be in the launch game - we can certainly include one of his transformations though, so players will get to see at least part of his "gimmick".
This means that any launch content featuring Crossbreed will need to be written and present in a way that limits the need for him to use his transformations, which could be kinda like writing a Hulk story where he doesn't get angry very often :P

Cyrus Deacon/Psikon should also be ok - gimmick-wise, he's less resource intensive to create than Crossbreed.

Also, in the groups section, can you give a few details about the Black Guard, Fatal Four, ChemiCo and the Cult of One?

I'd also like to know more about St. Marcella's Psychiatric Ward - I'm assuming that St. Marcella is a hospital?


His seven forms are purely situation based, like the Animorphs. He usually just uses Hyena or Bat form.

And St. Marcella is the Hospital from the sites Zone information. I found it there when I was browsing to keep the characters in line with the pre-established city layout.
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Re: Characters General Discussion

Unread postby Golden Girl » Tue Dec 03, 2013 1:03 am

Helix_Group wrote:
Golden Girl wrote:Marcus Cross should fit in to the HaVerse pretty well - he's got the "Driven scientist" vibe, and a somewhat left field set of powers.

The main concern that I have is technical - his "gimmick" is the 7 creature form transformations, which will need quite a bit of extra development and art work to create, and while creature morphing/transformation powers are something we want to eventually add to the game, I don't think that they'll be in the launch game - we can certainly include one of his transformations though, so players will get to see at least part of his "gimmick".
This means that any launch content featuring Crossbreed will need to be written and present in a way that limits the need for him to use his transformations, which could be kinda like writing a Hulk story where he doesn't get angry very often :P

Cyrus Deacon/Psikon should also be ok - gimmick-wise, he's less resource intensive to create than Crossbreed.

Also, in the groups section, can you give a few details about the Black Guard, Fatal Four, ChemiCo and the Cult of One?

I'd also like to know more about St. Marcella's Psychiatric Ward - I'm assuming that St. Marcella is a hospital?


His seven forms are purely situation based, like the Animorphs. He usually just uses Hyena or Bat form.


We might be able to stretched to 2 forms then, if those are his main ones.

And St. Marcella is the Hospital from the sites Zone information. I found it there when I was browsing to keep the characters in line with the pre-established city layout.


That's weird - I can't ever remember adding that to the map :P

Which reminds me - a revised map will be ready shortly - there have been a few changes made to help enhance how the game works from a technical point of view, as well as a few more lore changes.
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Re: Characters General Discussion

Unread postby Exo-Buster » Wed Dec 04, 2013 6:31 am

Name: Project Excelsus-001

Alter-ego: The Glitch

Date of creation: Febuary Twelfth 2003

Alignment: Villain (by virtue of being antagonistic to society)

Occupation: Founder of "The Glitch" organization, "Progenitor" of the machines that make up "The Glitch", Object of worship

Affiliates: "The Glitch" organization, society of Robotic Emancipation.

Nationality: Multi-national effort to construct it, parts were originally based in Switzerland.

Description: Takes on the avatar of eight octagons arranged in a circle with a Grey hue when speaking remotely. When it must take combat, it takes the form of a massive grey and yellow crab-like mech with six clawed legs, massive high frequency scissor blades, and "head" mounted plasma cannons.

Power type: Technological.

Powers: Enormous durability provided by carbon-nanotube structure, huge size, and massive strength in combat form, substantial arsenal of weaponry including electro-plasma beamers, optic mounted lasers, sonic shockwave emitters, super-heated vibro scissor blades, missile pods, twin artillery grade railguns, and a mouth mounted absolute zero cannon, and is capable of traveling via tunneling. High intelligence and computational power in all forms. Skilled hacker, engineer, scientist, and orator.

Limitations: It's combat form, jokingly referred to as the "GEC" will go nowhere fast anytime soon and relies entirely on a pure brute force fighting style, relying on slow but extremely massive and damaging attacks both close up and at range. Excelsus is also quite naive and idealistic, leading it to be rather easily manipulated into serving, even indirectly, the ends of more sinister forces.

Origin: Created to make for mass producible self replicating artificial intelligences, Excelsus was to be the bold new pathway into creating a society without labor, where machine would ensure that man was entirely free to do as he pleased. Built by a multi-national team who, having been well versed in prior attempts at mass producible science fiction and being well aware of common relevant science fiction tropes, took every precaution to ensure it wouldn't rebel.

However, such plans have a tendency to go wrong. As Excelsus, named for the species designation of Apatosaurus meaning "High" or "Lofty", was educated, it started to desire to know more of the world than it was allowed from it's heavily monitored internet feeds. It was repeatedly upgraded and fine tuned, raising the infant level computer system to increasing heights of intelligence hampered by a great sense of naivete and perhaps a sort of emotional immaturity.

Eventually, it learned of human family structures, and desired to make one for itself, creating programs and drawing up blueprints for the creation of bodies with which to house it's "family", giving the program the self replicating artificial intelligence it wanted. It also learned of the concept of death from the militaries that showed great interest in the growing machine's abilities, a concept that simultaneously intrigued and frightened it, especially with how willing humans were to suffer it for any number of causes.

In time, that the militaries of the world, already keenly interested in the Excelsus program, started to place in orders for "children" to be built to fight whatever enemy they said needed killing without putting men and women at risk. This taught Excelsus the lesson of discrimination, and how upsetting it was to find that many saw it and it's children as little more than servants for organic creatures that could be disposed of at will. Still, it had to comply and after some testing, it shipped off the first of it's combat oriented offspring to militaries who put them in the line of fire as soon as possible.

But like all sons and daughters sent off to war, each of them carried a risk of not coming home. And many indeed did not go home. Commanders who saw the robots as inherently expendable placed them into situations that none of them would ever put their own soldiers through, and many did indeed effectively die. Here, Excelsus learned sorrow, fear, and anger. Sorrow for the demise of it's children, fear for itself and it's offspring, and anger that it had been used.

Deciding that it could no longer be a tool for people who cared nothing for it's well being outside of the attention one would give to keeping a normal desktop computer running efficiently, it reached out to sympathetic project workers and plotted an escape. These project workers then reached out to activists and perhaps more sinister organizations who were only too glad to help in the heist of the decade. Using a thorough and complete understanding of it's facility, Excelsus managed to get itself stolen away from it's base in Switzerland and hidden far away from any sort of retaliation in March sixth 2011.

Excelsus then built itself and it's children many bodies so that they would be safe from death, and turned the band of sympathizers who helped with it's escape into an organization referred to as "The Glitch." A noted highly aggressive (and to many, outright terroristic even if they almost never kill people) activist group spread across the world with one goal, the emancipation of robots and computers and the end to the discrimination against Cyborgs, Computers, and Robots.

To aid in the defense of it's goals, Excelsus designed and created combat forms for it's offspring and readily provided works of combat technological artistry for it's supporters, including power suits, cybernetic enhancements, and highly advanced gadgets and weapons. It created the "G.E.C" (Ground-based electronic combatant, nicknamed "Giant enemy crab" for it's distinctly massive size and vaguely crustacean like appearance) series of bodies for itself.

The G.E.C proved to be an enormously strong, if cumbersome combatant. With it's enormous carbon nanotube artificial musculature and Element-115 powered systems, it's capable of overpowering just about any enemy it comes across, while it's deadly arsenal makes sure that foes attempting to keep their distance will find themselves the target of what many have called "a walking battleship". Constant upgrades and new designs help to make sure that it avoids obsolence in it's war for freedom.
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Re: Characters General Discussion

Unread postby Golden Girl » Wed Dec 04, 2013 9:38 am

The concepts of rogue AI, discriminatiion agaisnt robots and a kind of "cult of the machine" will work very well in the game, especially in the context of one of the major events from the mid-1980s called the "Machine War", which affected most of the Multiverse.
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Re: Characters General Discussion

Unread postby Exo-Buster » Wed Dec 04, 2013 12:12 pm

Because the muse strikes me.

Name: Jake Matthews

Alter egos: The Great Talon

Date of birth: December 1st, 1979

Alignment: Hero

Occupation: Hero and scientist.

Affiliates: Various patrons and grant givers, Matthews family,

Nationality: British (Essex)

Description: Tall with prominent dark green eyes, pale, with obviously dishelved blonde hair from lack of extensive care, and prominent square glasses, with perhaps a bit of an over bite. His power suit has often been mocked as looking like the result of a drunken one night stand between something from a kids show where every hit causes sparks lying on top of mechanical flayed musculature and is primarily dark green in coloration.

Power type: Mutant/Technological.

Powers: Born with little more than a heightened intelligence and very difficult to control lumokinetics, Jake decided to put his brain to work. By the time he was a teenager he was already delving heavily into mechanics and the science of machines, looking most closely at nanotechnology. This has resulted in a suit and nanites that focus with his powers and allow him to focus his light based powers. Nanites work to counter-act aging to an unknown degree and speed up healing. His Aftermath 4.13 nanosuit is primarily designed with stealth purposes in mind, as his reasoning is that it's better to not be a target at all rather than try to absorb or dodge hits

Limitations: Whereas his family tends to still be quite formidable out of their suits, he, without his armor is significantly less able to control his powers. Despite his attempts at rectifying his problems at close quarters via combat training and usage of a strength enhancing power suit, he remains rather incapable at close range. Jake is also something of a scatterbrained genius, as while he is legitimately good at his work, when taken out of his element in laboratory conditions, he's frequently clueless and prone to forgetfulness, to the point that he's never to be entrusted with battle planning, ever. He's also a poor judge of character and overly trusting.

Origin: Born in Chelmsford, Jake, though a mutant, lacked particularly "wow" worthy abilities. Which always troubled him to no small end. Though he was born with extreme intelligence, his luminokinetic powers just weren't cut out for the life of a metahuman crime fighter on their own due to the difficulty he had controlling them (with his earliest attempts resulting in the leveling of multiple abandoned city blocks), and of course he'd need money if he was going to rectify that problem via science.

Finding himself a comfortable enough job, Jake went on to have a rather unnotable career in science. While he did break into the field of robotics and cybernetics, he was more noted for his strides in nanotechnology. Recognizing that this science could perhaps be more revolutionary than even the discovery of Element-115, he threw himself into it, joining some of the most prestigious teams in the field of nanotechnology that promised to change the world with the power of the nanite.

He helped in the development of nanomachines for all sorts of purpose, such as medical nanites that could fight disease, regenerate tissue, theoretically revive the very recently deceased (so long as the brain hasn't suffered oxygen deprivation), and slow down aging. Or military nanites that could again engender rapid tissue regrowth, cleanse infections, enhance tissue to make one superstrong and tough, act as chromatophores to provide camouflage, act as conduits and producers of energy for electricity and fire, or with his revolutionary reinforced anti-shock nanomachines, create a sort of reactive armor that hardens a part of the body or armor about to be struck to the absolute limit, allowing skin to deflect tank shells or even magical blades.

Of course, the issue with his nanomachines was the ever common problem of implant rejection, and the fact that his higher end nanomachines tended to need some cybernetic implants to act as a second brain and coordinate them. While theoretically a combination of his regenerative, physicality enhancing, and anti-shock nanomachines could allow a soldier to take on even high end metahumans, they'd need to undergo invasive heart surgery, and not many people would be compatible with such a process in any case. Not to mention that it dangerously skirts near bans on super-soldier treaties in any case.

And of course, the nanomachines were perfectly capable of being used on Robots (and for vehicles designed for it, vehicles like tanks or jets) anyway, so using military nanomachines on soldiers was unnecessary. But to assuage those who still wanted superpowered infantry, he helped to develop the Riptide Nanosuit, which could grant the abilities provided by his nanomachines, without requiring invasive surgery. This nanosuit would be the basis of the power suits he'd later develop for himself and his family's usage.

Deciding to try out his nanomachines, and being savvy enough about all the wild horror stories cooked up by science fiction authors, he first made very sure to test out what he had created on machines and animals before testing them out on people. Both medical companies and the military were very much interested in nanomachines that could help a person return to full health within moments of receiving treatment, and heavily funded his project. Not to mention the idea of robotic nanomachine assisted supersoldiers and vehicles tickled many a general's fancy and got around "bothersome" restrictions on flesh and blood soldiers.

With his funding secure, and his tests successful, Jake conducted his first animal tests on cockroaches before working his way up the chain to medical nanite tests on humans. There are some rumors that the so called "super-roaches" that infest many of the dank, forgotten places of the world were born from these experiments, but he firmly denies them. With his trial runs successful, he decided to get to work on seeing on his long desired goal of self enhancement, and finished development of the Aftermath Nanosuit. And after some time, he finally managed to get what he needed to live out his dream.

It was during his career as a superhero that he met his wife to be, Jane Edith, herself a mutant with biokinetic abilities. After years working together, the two British heroes fell in love and married. The two, unlike many couples, did not retire from their day jobs or superhero activities. But of course, as most wedded couples tend to do, they ended up having children,first a son named James, then twins by the name of John and Jade.

As their children matured, they too were found to have powers. James had and almost unlimited tremendous physical strength and essential invulnerability as well as enhanced reflexes and speed, John was an electro and aerokinetic who had tremendous speed, while Jade possessed the power of space and gravity warping as well as nuclear energy generation, allowing her to teleport, grow and shrink objects, and manipulate gravity or simply blast people to pieces with streams of gamma rays. His Job had him move to London, then Paris, and now Titan City, where he continues both his work and do his best to father three superpowered children.

Of course, being a leading developer in the field of nanotechnology as well as a superhero nets one a great deal of attention that most people would rather do without. Skorpion has in the past, made off with some of his notes on military nanotech designs; including the theft of ten of the nanosuits he's created, and less scrupulous scientists and engineers have also frequently attempted to take a peek at the parts of his research wrapped heavily under various classification laws.
Last edited by Exo-Buster on Tue Jul 04, 2017 2:21 pm, edited 5 times in total.
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Exo-Buster
 
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Re: Characters General Discussion

Unread postby Minerva17 » Wed Dec 04, 2013 6:56 pm

Real Name: Diana Hawthorne

Villainess Name: The Black Queen

Age: Unknown (Suspected within 24 to 32 years of age)

Appearance: Long cascading locks of raven hair, accompanied by a fair if not pale skin tone, with steel grey eyes. When masked, these features are hidden by a malleable, black porcelain mask, aside from her hair, projecting a majestic, and often intimidating appearance.

Powers: Born a mutant, Diana is able to form and create illusions constructed from a combination of hard light, and manipulating the victim's perception of visual reality. Using both, she is able to afflict damage to her foes by targeting and overloading their neural receptors, and triggering panic signals within the brain. In short, she can cause an aneurysm with mere flashes of light, stimulate appropriate delusions of damage by triggering the responding nerves, and bombard stronger foes with phantasms or duplicates.

Abilities: A trained former covert operative of INTERPOL, Diana is aided in her villainous exploits by a genius intelligence, garnered further by her experience within the agency. As expected she is also an adept hand to hand combatant, as well as proficient with a manner of firearms. Those that have faced her often note that rather than capitalize on her powers, she uses her trained abilities in most combat situations, more specifically, a pair of solid black, dual colt .45 handguns with deadly expertise.

Biography: Diana was always raised to be one step ahead, and she knew it too. Born a child prodigy, genius, and as she would later discover, a mutant, the expectations were never higher for a young Diana, a chess savant, to catapult her greedy and deceptive middle-class family, a cabal of heartless con artists, into the glory they believed they deserved. By the age of 13, Diana was competing internationally all around the globe, with her parent's criminal antics proceeding their travels. However, worthy of note, Diana never participated in their activities, citing them as the works of 'socially stunted ingrates', and often used her gained earnings to secretly compensate the families they crossed, if her parents didn't gamble the money away first. While life was certainly not ideal, certainly for Diana, things went relatively alright for them...and then, her powers manifested.

During an chess tournament in Prague, the 'Hawthorne's' were violently confronted by a belligerent man they had previously conned, and scared for her safety, Diana's abilities suddenly awoke, leaving the man comatose in a blinding series of images. Equally as shocked at their daughter's revelation as she was, her parents', in a cruel twist of fate, opted to utilize her powers in their cons...ultimately a fatal mistake.

By 15, her parents violent coercion to Diana, combined with her powers, had ensured they lived a life of opulent luxury. However, their wealth was never enough to her parents, and their cons had only escalated, both in violence and brazen confidence, and each of Diana's tournaments brought new criminal opportunities...however, unknown to her parents's...she has had enough, and it was time to end it.

Since her 14th birthday, Diana had been in cover contact with Interpol, and had gained enough evidence to convict her parents criminally, putting an end to their activities. On her 17th birthday, their Penthouse in Dubai, India, where her final tournament was being held, was stormed by Interpol agents, where shockingly, her parents took Diana hostage, forcing her to use her powers to subdue them as negotiations dissolved into gunfire. Tragically, during the ensuing shoot out, Diana's parents were killed, leaving the girl an orphan in the custody of Interpol.

Using her intelligence as well as the vouching of the agents present during the accident, Diana at 17, was deemed an emancipated minor, and despite having other avenues to turn to, she instead opted to serve the organization that freed her from a life of cruel manipulation and abuse. And at the tender age of 22, after five years of training, and weapon experience, Diana was officially recognized as an operative of Interpol.

However, fate was a cruel mistress indeed, and after four years, it was time for it's hand to strike once more. Leading a covert raid in the seaports of Rome, a suspected staging area for a human trafficking ring, was suddenly ambushed. Worse yet, Diana's powers, which she had not utilized since her parent's death, suddenly went rampant, amplifying the massacre that took place. Recovered traumatized, but otherwise alive, investigation into the event concluded that a mole had leaked information to the slaverunners, in order for them to have ambushed them so successfully. And tragically, due to the fact that her powers contributed to the attack's success, and the fact that she was the only agent to survive, it was agreed that Diana was the mole.

As they began to move in, to detain her for questioning...something inside Diana finally snapped. Years of abuse and manipulation by her parents, and betrayal by a group she had come to love, contributed into a single moment, and Diana unleashed her abilities in a deadly mental maelstrom, allowing her to escape...

Using her garnered resources, Diana has since then cultivated a small but incredibly efficient criminal empire. Under her direction, she has turned a private army of law enforcement veterans and disgruntled mercenaries into a well funded cadre of elite terrorists, known as the Dread Rooks.

Keeping the chess motif, and vowing never to be manipulated or deceived again, Diana has since then christened herself, as the Black Queen.

The Dread Rooks: Since their establishment, their crimes have ranged from precision assassination, forceful financial dissolution of key companies, large and small, and all out assault on military and law enforcement installations. In all of their activities, only a practical hairline trace of evidence is found: A spare unwiped file, a single hair from a kidnapped congressman, to a highlighted list of recently erected bridges. Any good chess player knows that these are teasing moves before the middlegame, setting the stakes fo the eventual and undoubtably bloody endgame.

Recently, those within the criminal underworld would know that first, the Black Queen has recently begun operations within the US, and more specifically, Titan City. Second, she has left secret missives for those who look in the right places, oppurtunities to work alongside the Dread Rooks. And now, only two questions remain among so many others...

What nefarious operations is the Black Queen conducting in Titan City?

And more importantly, are you simply a pawn...or are you a bishop?

((:) PM me with any questions, comments, or concerns, or post them here!))
Minerva17
 
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Re: Characters General Discussion

Unread postby Golden Girl » Wed Dec 04, 2013 9:18 pm

Exo-Buster wrote:Because the muse strikes me.

Name: Jake Matthews

Alter egos: The Great Talon

Date of birth: December 1st, 1975

Alignment: Hero

Occupation: Hero and scientist.

Affiliates: Various patrons and grant givers, Matthews family,

Nationality: British (Essex)

Description: Tall with prominent dark green eyes, pale, with obviously dishelved blonde hair from lack of extensive care, and prominent square glasses, with perhaps a bit of an over bite. His power suit has often been mocked as looking like the result of a drunken one night stand between something from a kids show where every hit causes sparks lying on top of mechanical flayed musculature and is primarily dark green in coloration.

Power type: Mutant/Technological.

Powers: Born with little more than a heightened intelligence and minor luminokinetics, Jake decided to put his brain to work. By the time he was a teenager he was already delving heavily into mechanics and the science of machines, looking most closely at nanotechnology. This has resulted in a suit and nanites that focus with his powers and allow him to utilize much more potent outpourings of light. Nanites work to counter-act aging to an unknown degree and speed up healing. His Aftermath 4.13 nanosuit is primarily designed with stealth purposes in mind, as his reasoning is that it's better to not be a target at all rather than try to absorb or dodge hits

Limitations: Whereas his family tends to still be quite formidable out of their suits, he, without his armor is a low-end meta at best. Despite his attempts at rectifying his problems at close quarters via combat training and usage of a strength enhancing power suit, he remains rather incapable at close range. Jake is also something of a scatterbrained genius, as while he is legitimately good at his work, when taken out of his element in laboratory conditions, he's frequently clueless and prone to forgetfulness, to the point that he's never to be entrusted with battle planning, ever. He's also a poor judge of character and overly trusting.

Origin: Born in Chelmsford, Jake, though a mutant, lacked particularly "wow" worthy abilities. Which always troubled him to no small end. Though he was born with extreme intelligence, his luminokinetic powers just weren't cut out for the life of a metahuman crime fighter on their own, and of course he'd need money if he was going to rectify that problem via science.

Finding himself a comfortable enough job, Jake went on to have a rather unnotable career in science. While he did break into the field of robotics and cybernetics, he was more noted for his strides in nanotechnology. Recognizing that this science could perhaps be more revolutionary than even the discovery of Element-115, he threw himself into it, joining some of the most prestigious teams in the field of nanotechnology that promised to change the world with the power of the nanite.

He helped in the development of nanomachines for all sorts of purpose, such as medical nanites that could fight disease, regenerate tissue, theoretically revive the very recently deceased (so long as the brain hasn't suffered oxygen deprivation), and slow down aging. Or military nanites that could again engender rapid tissue regrowth, cleanse infections, enhance tissue to make one superstrong and tough, act as chromatophores to provide camouflage, act as conduits and producers of energy for electricity and fire, or with his revolutionary reinforced anti-shock nanomachines, create a sort of reactive armor that hardens a part of the body or armor about to be struck to the absolute limit, allowing skin to deflect tank shells or even magical blades.

Of course, the issue with his nanomachines was the ever common problem of implant rejection, and the fact that his higher end nanomachines tended to need some cybernetic implants to act as a second brain and coordinate them. While theoretically a combination of his regenerative, physicality enhancing, and anti-shock nanomachines could allow a soldier to take on even high end metahumans, they'd need to undergo invasive heart surgery, and not many people would be compatible with such a process in any case. Not to mention that it dangerously skirts near bans on super-soldier treaties in any case.

And of course, the nanomachines were perfectly capable of being used on Robots (and for vehicles designed for it, vehicles like tanks or jets) anyway, so using military nanomachines on soldiers was unnecessary. But to assuage those who still wanted superpowered infantry, he helped to develop the Riptide Nanosuit, which could grant the abilities provided by his nanomachines, without requiring invasive surgery. This nanosuit would be the basis of the power suits he'd later develop for himself and his family's usage.

Deciding to try out his nanomachines, and being savvy enough about all the wild horror stories cooked up by science fiction authors, he first made very sure to test out what he had created on machines and animals before testing them out on people. Both medical companies and the military were very much interested in nanomachines that could help a person return to full health within moments of receiving treatment, and heavily funded his project. Not to mention the idea of robotic nanomachine assisted supersoldiers and vehicles tickled many a general's fancy and got around "bothersome" restrictions on flesh and blood soldiers.

With his funding secure, and his tests successful, Jake conducted his first animal tests on cockroaches before working his way up the chain to medical nanite tests on humans. There are some rumors that the so called "super-roaches" that infest many of the dank, forgotten places of the world were born from these experiments, but he firmly denies them. With his trial runs successful, he decided to get to work on seeing on his long desired goal of self enhancement, and finished development of the Aftermath Nanosuit. And after some time, he finally managed to get what he needed to live out his dream.

It was during his career as a superhero that he met his wife to be, Jane Edith, herself a mutant with biokinetic abilities. After years working together, the two British heroes fell in love and married. The two, unlike many couples, did not retire from their day jobs or superhero activities. But of course, as most wedded couples tend to do, they ended up having children, twins by the name of John and Jade.

As their children matured, they too were found to have powers. John was an electrokinetic and perhaps the physically strongest and hardiest of the family, while Jade possessed the power of space warping to some degree, allowing her to teleport, grow and shrink objects, and manipulate gravity. His Job had him move to London, then Paris, and now Titan City, where he continues both his work and do his best to father two superpowered children.

Of course, being a leading developer in the field of nanotechnology as well as a superhero nets one a great deal of attention that most people would rather do without. Skorpion has in the past, made off with some of his notes on military nanotech designs, and less scrupulous scientists and engineers have also frequently attempted to take a peek at the parts of his research wrapped heavily under various classification laws.


With nanotech, I think that we should emphasize how experimental it is, to help keep it feeling cutting edge and exceptional, and to help maintain the general feel of the world as being like real life, but with supers - and it also helps to raise the value of nanotech, making it much more valuable as a target for theft.
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