Titan City Map

Developing the locations in the game

Re: Titan City Map

Unread postby Rigger » Mon Jul 28, 2014 6:38 am

Thread necro!

How exactly DO we feel about anachronisms in small parts of the city? I'm asking because I found this recently: http://www.cityofheroes.ca/cityofvillainsflash/

City of Villains didn't actually go with that style, but elements of that flash animation might be fun to incorporate. The old-style mercury-vapor street lamps, clusters of rooftop television antennae, clotheslines stretched between tenement buildings, and LOTS AND LOTS of utility poles. Most of this stuff vanished at the turn of the century, but it would add a nice, gritty patina of urban decay to the more villainous parts of town.
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Re: Titan City Map

Unread postby Golden Girl » Mon Jul 28, 2014 10:55 am

The old town area of Salem, is intended to have a bit of an old fashioned feel - quite deco-Gothic, and somewhat run down - so it'll be CoV-ish.
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Re: Titan City Map

Unread postby Rigger » Thu Jun 11, 2015 4:51 am

Can we move a copy of this map to the "Game Setting" tab for expedience? I'm a lazy clicker.
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Re: Titan City Map

Unread postby Golden Girl » Thu Jun 11, 2015 7:56 am

I'll ask our web person to do that when they get the time.
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Re: Titan City Map

Unread postby Rigger » Thu Jun 11, 2015 12:58 pm

Thank you, no hurry.
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Re: Titan City Map

Unread postby Rigger » Sat Oct 31, 2015 8:26 am

Golden Girl wrote:There are several railroad routes through the city, made up of mainlines to other parts of the country, local lines through the suburbs, and freight lines for the industrial and dockside areas.

So we'll need lots of railroad and freight logos, other than Titan City Transit, is what I'm reading here. :D
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Re: Titan City Map

Unread postby Golden Girl » Sat Oct 31, 2015 10:07 am

Correct ;)
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