Titan City Locations

Developing the locations in the game

Re: Titan City Locations

Unread postby JJohnson » Thu Aug 27, 2015 10:17 pm

Golden Girl wrote:CoH had a religious building - the Chapel of Light in First Ward, so there's no reason that we shouldn't also consider a to add them to HaV.


I wouldn't mind having a Cathedral, a basilica, a few churches, and maybe a few synagogues and mosques in the city.
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Re: Titan City Locations/Street Name

Unread postby Blaze Rocker » Fri Aug 28, 2015 3:57 am

JJohnson wrote:
Blaze Rocker wrote:If at all possible, I'd like there to be a street named "Roscoe" and for there to be a subway station accessed from that street. The "Roscoe Street Station". Though some won't be immediately familiar with it at least a third of everyone here should be thinking that that name sounds familiar.
While the unfamiliar go look it up I would offer that the Roscoe Street Station could be a good place for instanced missions as nefarious types would tend to be drawn to this unpopular trainstop as a place to conduct shady deals and secret meetings.


Will Roscoe Street intersect Coltrane St? And also Duke St? :D


I was rather hoping it would lie beneath 'Payne Boulevard' that runs across Maximum Bridge.
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Re: Titan City Locations

Unread postby KingOfDrama » Tue Sep 08, 2015 9:20 pm

You mentioned "Roscoe Street Subway Station" so is there gonna be a subway sistem in Titan City? Big fan of subways here.
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Re: Titan City Locations

Unread postby Golden Girl » Wed Sep 09, 2015 8:51 am

There's going to be an extensive subway network under the city.
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Re: Titan City Locations

Unread postby GladDog » Sat Sep 19, 2015 11:23 am

Golden Girl wrote:There's going to be an extensive subway network under the city.


Will this system be the main way to travel around the city, similar to the train stations of CoH?

I also was reading this thread (kinda got sleepy eyed around page three) is there a consensus for where Titan City will be? I liked the idea about it being near Philly, although it probably would not happen there - A city dedicated to weapons development would probably be run out of town, so to speak, if it was too close to a major city.

Bethlehem PA, Wilkesbarre PA, FishKill NY, Bridgeport CT, New Britain CT, Andover MD, Fredricksburg VA, Mount Olive NJ; all of these would be good locations that are close enough to major east coast US cities to use these big cities as plot tools.
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Re: Titan City Locations

Unread postby Golden Girl » Sat Sep 19, 2015 10:25 pm

GladDog wrote:Will this system be the main way to travel around the city, similar to the train stations of CoH?


It'll be one of the main travel methods.

I also was reading this thread (kinda got sleepy eyed around page three) is there a consensus for where Titan City will be?


It's basically a stand-in for NYC, similar to the way that DC uses Metropolis and Gotham.
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Re: Titan City Locations

Unread postby Rigger » Sat Oct 17, 2015 6:54 am

Suggestion: a monolithic corporate headquarters, reminiscent of the London Shard, but featureless dark stone, and spikier. The top of the main spire would be lost in always-present local clouds (even on otherwise clear days.)

Realizing that Titan City would have a ceiling, I was thinking that anyone who tried to travel up to the very top of the main spire would find themselves lost in dark gray clouds, like a denser version of the old Dark Astoria, which would disguise their lack of further upward movement. At the ceiling in those clouds, they would start taking lightning damage, dissuading them from sticking around too long. Players at the ceiling elsewhere in the city would still see only clouds obscuring the very top of the building.
spire2.jpg
Last edited by Rigger on Sun Oct 25, 2015 12:39 am, edited 1 time in total.
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Re: Titan City Locations

Unread postby Golden Girl » Sat Oct 24, 2015 7:01 pm

We could do something like this, although the ceiling limit on the sky is going to be higher than in CoH.
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Re: Titan City Locations

Unread postby Rigger » Sun Oct 25, 2015 12:44 am

Golden Girl wrote:We could do something like this, although the ceiling limit on the sky is going to be higher than in CoH.

I should hope so! It was weird, bonking into nothing while trying to fly to the tops of skyscrapers. It was like they set an arbitrary ceiling height and then didn't tell the building modelers.
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Re: Titan City Locations

Unread postby Exo-Buster » Thu Jul 13, 2017 9:53 am

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Exemplar Academy for Metahuman Youth

Essentially a place of scholastic achievement for those metahuman youngsters (whether college kids or pre-schoolers) who are seeking a formal education oriented towards metahumans specifically. Not all or even most metahumans come here, but the student body is still quite large. Built in the 1970s and regularly rennovated and added to, the academy serves mutants, mutates, the technologically gifted, the supernaturally blessed, and the simply superhumanly talented. Having one of the highest concentrations of metahumans in the world of course means that it's something of a lightning rod for issues with metahumans in general. Both standard education and education meant to help young people with powers use them responsibly and skillfully are offered; and the faculty itself is largely some kind of powered. It has attracted some criticism though, from those who believe that it encourages self-segregation of metahumans and normal people, promoting the idea of a separate culture for capes. Alternative suggestions have included distributing out specialist teachers to normal schools to help superpowered children and youth master their abilities safely; mentorship programs, and even attempts at banning minors from using powers and at least one roundly mocked petition demanding that metahumans be banned from having children so that they don't "outbreed pure, honest humanity."

The Campus is large and modern and always kept immaculately clean; with large outdoor spaces for students to run around and play or practice in. Given that there are many reasons to target any facility where large numbers of young supers are; security is also taken very seriously with strong walls and both manned and automated defenses. Dormitories are offered to those who would prefer to live on Campus and many of the students' parents actually also work on the grounds. The academy has generally expressly avoided alignment with any particular super groups; although it does maintain lines of contact to most major ones. The most common age group for the student body are pre-pubescents and early adolescents due to this being the time of life where most mutants express powers; followed by elementary school aged children. Older students are still present however; including some seeking university level education and more than a few supers have spent their entire academic careers from Preschool to University within its grounds. The dean of the facility, Trinity Prima; is in fact; a robot, something that has drawn some controversy.


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Unity Plaza Shopping Center

(Because we need shopping malls and I think a Mall would be a better "all ages" social point than yet another nightclub)

A large hub for all your commercialistic needs, Unity Plaza is a favoured stop for many of the city's denizens whether superpowered or not. Including some of the world's largest arcades as well as fully developed cinemas and a large number of eateries and plenty of ways to pass the time, the Plaza; built in 2013, is large enough to be something of a landmark. Security of course, is taken very seriously and visitors are very strongly encouraged to refrain from making any trouble.
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